At Cottonhammer Studios, we’re a passionate team of indie developers with years of experience in the world of game development. We believe in three things: Hard work, attitude, and a commitment to delivering old-fashioned fun. Our mission? To create games that bring back the excitement and challenge of classic player-vs-player action—games where skill, strategy, and heart matter most.
I’m Nik, Co-founder of Cottonhammer Studios I do a lot of the administrative work as well as writing, asset creation and sound design. My inspiration is Fallout New Vegas, the objectively best Fallout entry. My biggest fear is experiencing a random Delta P situation.
Greg
Co-Founder / Art Director / COO
I'm Greg, Art Director and COO of Cottonhammer Studios. I'm an animator and cartoonist at heart. My Mt. Rushmore consists of Peter Chung, Robert Valley, Ron Cobb, and Moebius. I want to create art that affects people the way they affected me! My greatest fear is to die having done none of the things I set out to do.
Trever
Lead Programmer / CTO
I'm Trever, Lead Programmer/CTO of Cotton Hammer Studios. I grew up with a Super Nintendo and a Gamecube and always aspired to make games like what I loved from the age of 5. When I played Halo 3 for the first time, I absolutely fell in love, and have been chasing that high and magical feeling ever since. My greatest fear is The Worms.
Mary
Programmer
I'm Mary, professional moron and the other programmer for Cottonhammer Studios I code and also give general feedback on game vibes and design since my brain got ruined by Suda51 as a child and I'm trying to turn it into a positive thing. My biggest fear is there being a giant fucked up bug
Johnny
Level Designer
I'm Johnny, I do Level Design and some occasional asset creation for Cottonhammer Studios. I'm an imsim type of guy, formed out of Deus Ex, Metal Gear Solid, Ghost In the Shell and Neuromancer. My biggest fear is to be forced to watch The Hobbit for 10 years without pause.
Ramus
Writer / 3D Artist
I'm Ramus, I'm a writer here at Cotton Hammer, occasionally a 3D artist. I love the LEGO Games, Dishonored, Dark Messiah, InFamous, Elder Scrolls, and many other games, but what directly inspires me is hard to say. Probably early Flash Games like Swords and Sandals. My greatest fear is losing myself, but death and darkness are close behind.
Rick
Game Designer
My name is Rick, I'm a Game Designer that focuses on natural accessibility and community. I want to give all FPS players a game to call home. My greatest fear is making someone feel left out.
Eli
Technical Artist / Programmer
I’m Eli, technical artist and programmer at Cottonhammer Studios. I like finding creative solutions to challenging problems. My biggest fear is being yelled at by the “F you” guy.
Jesse
Map Designer
I'm Jesse, map designer and resident caveman. Find something you like and do it. Do not limit your experience of a subject, limit your creativity or yearning for knowledge. Ace combat 4 is the single greatest game ever made. My greatest fear is float carburetors.